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Showing posts with the label textures

LiS 2 - Lyla Park

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Lyla Park.. Did you call her? Was to be a quick textures/shader test.. got carried away.:) Most of the textures from the game will plug straight into Blenders principal shader. Diffuse, Normal, Spec, Gloss no problems. But in LiS2 and Captain Spirit they now include some new textures, like SSS ( Subsurface scattering), Highlights, Flow, Wrinkle, Blush, Cloth and some more. SSS is fine, the principal shader has a node for that and works fine with some tweeks like a math node to alter the strength. HL texure seems to work plugged into the anisotropic node but not 100% sure. Flow maps will be direction i think? Cloth map is maybe a sheen value?  I'm trying to get away with just using the one principal shader and not combine any others if i can avoid it. Need to read up on Unreal 4 shaders and see how best Blender can use them.

LiS Captain Spirit

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Well done @ DONTNOD_Ent won me over with # CaptainSpirit .. emotional, fun little game that looks gorgeous.. cant wait for # LifeIsStrange2 . Strongly urge anyone to play this and best of all its free!  On a technical note : The models used in Captain Spirit are far more mesh dense then the past games (LiS, BtS) and have a lot more armature points not just for the body but clothes as well. The face armatures especially allow you to control a lot more of the facial features. On the face it seems they are using some add-on for the eyes like they did in BtS. This allows them to control eye type, iris size etc. But there is no texture for the eyes that i can find. The textures follow a metelness flow and are easy to hook up to Blenders principal shader or any PBR shader. There is also texture masks for Subsurface scattering.

Blender Punk Chloe model poseable

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Exported Punk Chloe from the game into blender. This was done quickly and its a little rough but usable. Can grab over at Deviantart Some notes: Bones are there.. they are small tho.. need to hunt around for them. All joints should be movable. Chloe's bangs move! Just using the diffuse textures.. nothing else. You can add whatever else you need Mouth was not moving.. fixed bone issue for that. Eye texture was not mapping and could not be arsed to figure out why... UV unwrapped and fixed. Hope this helps some ppl..

Blender Chloe T-shirt model poseable

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Exported Chloe from the game into blender as i could not wait.. :) This was done quickly and its a little rough but usable. Can grab over at Deviantart Some notes: Bones are there.. they are small tho.. need to hunt around for them. All joints should be movable. Chloe's bangs move! Just using the diffuse textures.. nothing else. You can add whatever else you need Mouth was not moving.. fixed bone issue for that. Eye texture was not mapping and could not be arsed to figure out why... UV unwrapped and fixed. Hope this helps some ppl..