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Showing posts with the label animated

LiS - Title spinning cube thingy..

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Spinning logo cube thingy following @maisam_hosaini nice tute. Added my own LiS spin on things.  This needed a cycles render to properly capture the reflections/refractions..but got impatient, done in eevee with some limitations. You can see the beveled edges of the cube are showing through the title planes as it spins. Not sure why.. but its quick and hardly noticeable. Also the distortion isnt quite there.

Life is Strange - Rainy Daze animation

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This started as a quick Cycles to Eevee conversion practice. But Eevee makes animating so much easier and responsive i got carried away :) First it was a quick window pan.. then i thought i got the whole room to use. One thing led to another,, Procedural animated rain texture bashed together after watching @chiu_hans rain video. Lcd pixel texture by @100drip  

LiS BtS - Wip test render using Blender Eevee animation

Haven't come up with a title yet... The particle system grass and leaves are already animated so is the cloth flag.. So just added some movement to Max and Chloe and butterfly and made a short video.

LiS BtS - Blackwell locker hall animated

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Quick camera pass showing the whole scene of the last piece i did. Usually don't animate stuff, as they take to long to render out but wanted to test how fast it rendered in blender Eevee. It took about 10 sec per frame to render in eevee..  so that a huge time saver for the quality i got.

LiS - Lighthouse Butterflys animated

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I'm not much for animating stuff, prefer to do normal stills and will only move something to get a motion blur effect.. but the Butterflies where animated in order to get the swam effect and run along a path. So rendered out the animation and then composed in AE. First time using AE as well, didn't turn out exactly how i wanted but still ok'ish. Also added some sound.. I thought about animating Chloe and Max but i am not that patient. Hats off to all the animators out there!.