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Showing posts with the label clouds

LiS 2 - Forest road

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Long journey down a forest road. Enjoyed making this, used a ref photo to guide me. All done in Blender, assets (models, textures) grabbed from the LiS games myself, and the numerous texture sites around the web. Deviantart has a nice collection of LiS models that can be imported or opened directly with Blender. Road and ground: Started with the road, used bezier curves (similar to photoshop pen tool) to get the shape of the road first, very hilly wave shape. Converted the curve to vertex and extruded along axis to make the road plane, then duplicated to make the grass and tree planes. Road surface texture from http://texturelib.com which has great seamless textures. The LiS road texture repeated to often and didn't look nice. Used noise texture with roughness to get the wet/dry look of the road. The road lines are done with array modifier repeating on one axis, then shrink wrapped onto the road.. worked very well but very straight.. added some slight curves and ...

Nikon P900 - First Quarter Moon zoom

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No clouds that night. Blue Filter

Nikon P900 - Waxing Gibbous Moon 84% illuminated zoom

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Took these while i could as clouds started to roll in. You can see them drifting across the face of the moon. Red Filter