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Showing posts with the label sea

LiS - Golden Hour Max animated

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Max never misses golden hour with rewind power. Just a short animation :) Done in Blender. Youtube link  

LiS - Golden Hour Max

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 Golden hour is best hour. Done in Blender.

LiS - Happy New Year 2019

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Max and Chloe kissing in the new year. Revisited and older render and used Blender Eevee. For the most it worked very well.. fast to render and makes viewing a joy.   Issues i encountered using the beta 2.80 Render layers not all there.. really needed to separate the fireworks collection and have it render on a transparent background so i could apply effects separately. Animating bones/armitures slows down the general performance of the eevee viewport. Lamp light leaking through. Particle issues: Particle node not working, controlling age, lifetime etc of particles not working. Children particles wont take on parent attributes, ie color change Glare node in composite mode was causing white noise in several frames when animating. Anisotropic not working in principled node, at least i could not see an effect. Faked it.

LiS - Lighthouse Butterflys animated

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I'm not much for animating stuff, prefer to do normal stills and will only move something to get a motion blur effect.. but the Butterflies where animated in order to get the swam effect and run along a path. So rendered out the animation and then composed in AE. First time using AE as well, didn't turn out exactly how i wanted but still ok'ish. Also added some sound.. I thought about animating Chloe and Max but i am not that patient. Hats off to all the animators out there!.

LiS - Lighthouse butterflies

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Started of as a particle test for the butterflies flying along in Blender. Added more stuff ;)

Merry Christmas all!

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Hope you all have a Merry Christmas, Xmas, Happy Holidays. With climate change who knows this may come true :P Grab 1080p size here