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Showing posts with the label bones

LiS 2 - New Max hair found in LiS 2 game

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While poking around the LiS 2 data folders, found an intact Max model! WTF? It looks exactly like the original model but with one surprising difference.. the hair! The hair is more detailed, especially at the front. Also thicker mesh for the strands of hair and much more mesh topology. There is now armature in the hair to control strands like the BtS and LiS 2 models as well! What was odd, the hair diffuse texture is the same as the original.. but blue. Also the UV's are different so the texture will not map correctly. Very interesting :) New hair found in LiS2 Original hair

Blender Punk Chloe model poseable

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Exported Punk Chloe from the game into blender. This was done quickly and its a little rough but usable. Can grab over at Deviantart Some notes: Bones are there.. they are small tho.. need to hunt around for them. All joints should be movable. Chloe's bangs move! Just using the diffuse textures.. nothing else. You can add whatever else you need Mouth was not moving.. fixed bone issue for that. Eye texture was not mapping and could not be arsed to figure out why... UV unwrapped and fixed. Hope this helps some ppl..

Blender Chloe T-shirt model poseable

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Exported Chloe from the game into blender as i could not wait.. :) This was done quickly and its a little rough but usable. Can grab over at Deviantart Some notes: Bones are there.. they are small tho.. need to hunt around for them. All joints should be movable. Chloe's bangs move! Just using the diffuse textures.. nothing else. You can add whatever else you need Mouth was not moving.. fixed bone issue for that. Eye texture was not mapping and could not be arsed to figure out why... UV unwrapped and fixed. Hope this helps some ppl..