Small animation test of the static piece i did. Will have a slighty longer version out. The bubbles are particles, water is mesh modifier, volumetrics used for steam rising.. all done in blender. Chloe Twitch Streamer
Lots of place are shut here, keeping social distancing and washing hands! Modeled a mask and rendered all while waiting for Doom Eternal to download and install.. Might animate if i have time.
Animation didn't take too long surprisingly.. Youtube link https://youtu.be/A-u4OsMRXK0 Still getting used to the dope and graph editors in Blender. Love the cycles and noise modifiers. Particle system used for leaves and grass and butterfly. Cloth sim for flag. Some volumetric for fog effects. Sounds from free web sites. VO from the game.
Steph the dungeon master.. Been watching Strange Things 3 and love the D&D references in the series. Nothing special about the render, particle hair used for the grass, flowers. Volumetric for the fog.
Just another quick WIP render. Encountering some issues with Blender Eevee but managing to work around them. Seems i cant copy a strength noise f-modifier from an emissive plane to an actual lamp emission strength value. It copies all the values ok but is not the same noise pattern. Odd.