LiS 2 - Forest road
Long journey down a forest road.
Enjoyed making this, used a ref photo to guide me.
All done in Blender, assets (models, textures) grabbed from the LiS games myself, and the numerous texture sites around the web.
Deviantart has a nice collection of LiS models that can be imported or opened directly with Blender.
Road and ground:
Started with the road, used bezier curves (similar to photoshop pen tool) to get the shape of the road first, very hilly wave shape.
Converted the curve to vertex and extruded along axis to make the road plane, then duplicated to make the grass and tree planes.
Road surface texture from http://texturelib.com which has great seamless textures.
The LiS road texture repeated to often and didn't look nice.
Used noise texture with roughness to get the wet/dry look of the road.
The road lines are done with array modifier repeating on one axis, then shrink wrapped onto the road.. worked very well but very straight.. added some slight curves and dents.
Trees and grass:
Used particle system to populate the grass and tree planes using the LiS tree and grass models and some of my own i created.
Particle system saves you a lot of time as placing individual trees is tedious.
Some of the taller trees i placed manually to try match up the reference photo.
Also its using instancing so saves you memory issues when rendering. :)
Other:
Light beams are cylinder objects with emission mixed with a noise textures - not quite happy how they turned out, still working on something better.
Used a HDRI from https://hdrihaven.com/
Mist pass used to make the background look distant and foggy.
Background is a tree image on a plane, placed several in staggered formation.
Final touch ups done in Photoshop like the clouds, sun flare and color adjustments.
Ref photo used
Enjoyed making this, used a ref photo to guide me.
All done in Blender, assets (models, textures) grabbed from the LiS games myself, and the numerous texture sites around the web.
Deviantart has a nice collection of LiS models that can be imported or opened directly with Blender.
Road and ground:
Started with the road, used bezier curves (similar to photoshop pen tool) to get the shape of the road first, very hilly wave shape.
Converted the curve to vertex and extruded along axis to make the road plane, then duplicated to make the grass and tree planes.
Road surface texture from http://texturelib.com which has great seamless textures.
The LiS road texture repeated to often and didn't look nice.
Used noise texture with roughness to get the wet/dry look of the road.
The road lines are done with array modifier repeating on one axis, then shrink wrapped onto the road.. worked very well but very straight.. added some slight curves and dents.
Trees and grass:
Used particle system to populate the grass and tree planes using the LiS tree and grass models and some of my own i created.
Particle system saves you a lot of time as placing individual trees is tedious.
Some of the taller trees i placed manually to try match up the reference photo.
Also its using instancing so saves you memory issues when rendering. :)
Other:
Light beams are cylinder objects with emission mixed with a noise textures - not quite happy how they turned out, still working on something better.
Used a HDRI from https://hdrihaven.com/
Mist pass used to make the background look distant and foggy.
Background is a tree image on a plane, placed several in staggered formation.
Final touch ups done in Photoshop like the clouds, sun flare and color adjustments.
Ref photo used
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