LiS BtS - Wip test render using Blender Eevee
Revisited an older cycles scene and rendered in Blender Eevee.
Shadows are tricky in eevee as you have normal and contact shadow options.
Also what i found when i enabled high bit depth and soft shadows render times doubled, but shadows did look nicer.
Cycles scene that took 30min before, rendered in eevee in 15sec.
Particles system used for grass and leaves, cloth sim for flag.
As a lot of the elements are moving i may do a quick animation.
Shadows are tricky in eevee as you have normal and contact shadow options.
Also what i found when i enabled high bit depth and soft shadows render times doubled, but shadows did look nicer.
Cycles scene that took 30min before, rendered in eevee in 15sec.
Particles system used for grass and leaves, cloth sim for flag.
As a lot of the elements are moving i may do a quick animation.
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