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Showing posts from November, 2018

Blender 2.80 Eevee - Animation test

Just wow, the eevee 3d viewport is so nice.. set up a quick 30 frame animation using both eevee 3d view and a rendered version..  Eevee real time view at 62 samples.. just hit play and screen recorded. No waiting just instant result :) This is the eevee render at 65 samples.. about 10 sec to render reach frame, about 12 min to complete. This is so amazing, with volumetric lights as well.. loving it. Also learning we can composite both eevee and cycles renders! That's great and opens up a lot of options.. Render certain objects using Cycles as you know you will get a great result, then compose with a eevee render of say a background, room, volumetic etc

Blender 2.80 Eevee - Testing the waters

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Been playing around with Blender 2.8, figuring out what the new commands do where the old commands have moved etc. It is a big change in the user interface but so far its making sense for me. Big thing to remember, it changes almost nighty and is in alpha . And don't save over any 2.7x work using 2.8. I did it once, and the blend file refused to open in 2.79, so be careful. Eevee is like viewing your 3d world in a game engine.. So like unreal, unity etc. It FAST! You can preview changes real time and make creative decision a lot quicker based on the visual feed back you get instantly! Love it! I can see straight away the results i want and the quality is near production ready, for my needs anyway. :) There are some things not working yet: Plane emissions only show a glow, no light. Area lights work fine but show up as a point in volumetric areas. Some issues with transparency. Image with an alpha will show a dark shadow. Even when the alpha is not connected via nodes.