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Showing posts from September, 2018

LiS 2 - Chance encounter

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Few hours into LiS 2 Ep 1 and I'm loving it. :) Beautiful visuals, lovely music and amazing characters and writing - DONTNOD nails it again. Loving the travel/journey aspect of the game. Previous post contains a quick rundown how i created this render https://mike-journey.blogspot.com/2018/09/lis-2-forest-road.html   ******Spoiler******* The visit to Arcadia Bay blew me away :) (i'm guessing this is different if you picked the sacrifice or save option) I'm running different saves so trying lots of options.

BtS - Raven 3d model blender

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Has both a flying and standing pose-able model. Uploaded to Deviantart

LiS 2 - Forest road

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Long journey down a forest road. Enjoyed making this, used a ref photo to guide me. All done in Blender, assets (models, textures) grabbed from the LiS games myself, and the numerous texture sites around the web. Deviantart has a nice collection of LiS models that can be imported or opened directly with Blender. Road and ground: Started with the road, used bezier curves (similar to photoshop pen tool) to get the shape of the road first, very hilly wave shape. Converted the curve to vertex and extruded along axis to make the road plane, then duplicated to make the grass and tree planes. Road surface texture from http://texturelib.com which has great seamless textures. The LiS road texture repeated to often and didn't look nice. Used noise texture with roughness to get the wet/dry look of the road. The road lines are done with array modifier repeating on one axis, then shrink wrapped onto the road.. worked very well but very straight.. added some slight curves and