Photogrammetry - Starting out.
Decided to try this out as i was really impressed with the results i have seen on the web.
So got the trusty Nikon P900 (yes yes i know its a zoom and not a prime lens)
and tried it out on a tree stump (i think everybody's first is a tree stump or a rock)
I had watched a few youtube clips and knew a little on what to do and started taking shots during an overcast day. Camera was set to manual with fixed settings for every shot.
Imported into Photoscan and then followed some first time workflows youtube clips on creating the sparse, dense clouds, editing and fixing the model and so on.
First attempt 180 deg created in Photoscan with 15 pictures:
I was kinda shocked how nice this looked. The detail is great on the stump but the ground.. well that's just amazing the detail it picked up.
So i wanted to look at this in blender, so created the texture in Photoscan, exported the model as OBJ. I did a quick and messy dessolve to get low poly model, saved and then used xNormal to generate a normal and occ map, plugged the textures into blender principled shader and rendered out.
Im so impressed.. amazing that i could create this in minutes (20 min for the dense cloud calculations was the longest wait).
Yes it needs some tidy up work and is still very mesh dense but the results beyond my expectations.
Added some procedural grass and hdri light.
So got the trusty Nikon P900 (yes yes i know its a zoom and not a prime lens)
and tried it out on a tree stump (i think everybody's first is a tree stump or a rock)
I had watched a few youtube clips and knew a little on what to do and started taking shots during an overcast day. Camera was set to manual with fixed settings for every shot.
Imported into Photoscan and then followed some first time workflows youtube clips on creating the sparse, dense clouds, editing and fixing the model and so on.
First attempt 180 deg created in Photoscan with 15 pictures:
I was kinda shocked how nice this looked. The detail is great on the stump but the ground.. well that's just amazing the detail it picked up.
So i wanted to look at this in blender, so created the texture in Photoscan, exported the model as OBJ. I did a quick and messy dessolve to get low poly model, saved and then used xNormal to generate a normal and occ map, plugged the textures into blender principled shader and rendered out.
Im so impressed.. amazing that i could create this in minutes (20 min for the dense cloud calculations was the longest wait).
Yes it needs some tidy up work and is still very mesh dense but the results beyond my expectations.
Added some procedural grass and hdri light.
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