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Showing posts from January, 2019

LiS 2 - Blender scene animated

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Couldn't resist.. so easy and fast to animate using Blender eevee.

LiS 2 - Blender Eevee scene recreation

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Wanted to see how well Blender eevee could recreate a scene from a LiS 2 game screen shot. What was used: Volumetrics - Screwed up the scale so didn't work as well as it should. Bloom Indirect lighting Ambient Occlusion Particle effect for the snow No Depth of field, as i screwed up the scale and it was not working. distances to far! :) Overall happy with Blender Eevee, it got close to reproducing the effects i wanted and takes just seconds to render out. I went a bit overboard with bloom and added some extra lights etc but this was just a experiment. Orginal:  

LiS - Happy New Year 2019

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Max and Chloe kissing in the new year. Revisited and older render and used Blender Eevee. For the most it worked very well.. fast to render and makes viewing a joy.   Issues i encountered using the beta 2.80 Render layers not all there.. really needed to separate the fireworks collection and have it render on a transparent background so i could apply effects separately. Animating bones/armitures slows down the general performance of the eevee viewport. Lamp light leaking through. Particle issues: Particle node not working, controlling age, lifetime etc of particles not working. Children particles wont take on parent attributes, ie color change Glare node in composite mode was causing white noise in several frames when animating. Anisotropic not working in principled node, at least i could not see an effect. Faked it.