Lyla Park.. Did you call her? Was to be a quick textures/shader test.. got carried away.:) Most of the textures from the game will plug straight into Blenders principal shader. Diffuse, Normal, Spec, Gloss no problems. But in LiS2 and Captain Spirit they now include some new textures, like SSS ( Subsurface scattering), Highlights, Flow, Wrinkle, Blush, Cloth and some more. SSS is fine, the principal shader has a node for that and works fine with some tweeks like a math node to alter the strength. HL texure seems to work plugged into the anisotropic node but not 100% sure. Flow maps will be direction i think? Cloth map is maybe a sheen value? I'm trying to get away with just using the one principal shader and not combine any others if i can avoid it. Need to read up on Unreal 4 shaders and see how best Blender can use them.