This started off as a water shader test for the pool.. i got a little carried away. :) This was all done in Blender including the color correction, glows and glares for the lights using compositor. Some touch ups and final adjustments in Photoshop. Changed the pool noodles to emission when i accidentally left the node wrangler on the texture and rendered, it looked cool :) Water was a plane with the ocean modifer to give it some small waves. Added noise texture and used a displacement/bump to add further detail to the water ripples. The wavy water reflections you see on the models are actually lamps with texture noise.. blender can do refelection/refraction but it was coming out weak (and taking a long time to render) and i wanted a stronger effect. The issue now was the lamps are now reflecting on the water in the render. Solved this by placing the lamps in another layer and using masks/exclude. So water was rendered clean in one layer, characters and items with the refl