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Showing posts from August, 2019

LiS - Procedural window rain

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Added an animated window rain effect.. Original cycles  render the rain was done with particles, it looks nice static.. but was difficult to animate and rendering took to long to animate. Procedural texture used here and with eevee took 20 sec per frame and the result is nice enough.

LiS - Blender Cycles to Eevee

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Revisiting an old cycles render i did a while back and trying it in eevee.  Issues encountered:  Room light leaks.  Window glass shader blocking similar objects behind.  Lots of object needed blend mode change to Alpha clip.  I miss hiding lights from camera option in cycles :)