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Showing posts from June, 2019

LiS BtS - Firewalk Intermission animation

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Not sure if its a rave or a punk rock show now.. Full version over at Youtube https://www.youtube.com/watch?v=n-Pe6v_7HFE Camera switches all done in Blender using markers and assign to the camera as one seemless render. Importing animation into blender was pretty straight forward. Imported as an action which made it it easy to compose/reset/edit using the NLA. Bit of a learning curve to use but it made sense after a while and found it easy to split sections and edit to fit the camera switches. Volume lights and density in eevee are a life saver.. so fast. Glows are so nice.. but still need light/lens flares in eevee. These where added in After effects.

LiS BtS - Firewalk Intermission WIP

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Just another quick WIP render. Encountering some issues with Blender Eevee but managing to work around them. Seems i cant copy a strength noise f-modifier from an emissive plane to an actual lamp emission  strength value. It copies all the values ok but is not the same noise pattern. Odd.