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Showing posts from December, 2017

LiS BtS - Happy new year

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Happy new year all, wherever you are stay safe. Other then the title and logo this was all done in Blender. Full over at deviantart

LiS - Happy Holidays!

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Have a safe and happy holiday! Flannel seems to be the theme here.. Full version over at Deviantart Enjoyed doing this scene in blender. Used particle effects for the snow falling and on the clothing. Motion blur to make it look nice. DOF used in render as well. I'm still not sold on the quality and may have been better to composite DOF or do it in photoshop with a DOF map. The tree snow i used 3DM Snow extension in blender which covered them nicely but the mesh was very fine and was chewing a lot of gpu ram and failing to render. And i was using Alt-D to duplicate the tress and snow as well to save ram. Decimated geometry on the snow mesh for the back trees.. looks exactly the same but freed up heaps of ram. Just about everything was done in blender, aside from the lamp glows, the flash effect and text done in photoshop. Update.. Got bored and animated the particle snow. :)

BTS Chloe and Rachel Tempest Costumes models for Blender

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Got a request for these models i extracted a while back. They are for blender and includes a blend file with textures packed in. Have also included the other texures in the archive. They are up at deviantart. Go's without saying these are Decknines property and only ever to be used in fan art. Rachel Tempest costume Link  Chloe Tempest costume Link

BTS Rachel's room

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All the bed rooms in LiS and BTS have such a nice feel and design. Each one reflects their owners well. Rachels room in the night was so well done. Extracted the room, textured and did a quick test render to see how the lights came out. Added some stuffed friends :) Full over at Deviantart

BTS Chloe & Rachel vs Rest

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Just a fun piece. Trying out some emoticons and seeing if they work ok for a comic im working on.

BTS - Rachel's Rage

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Had a lot of fun with this using the smoke/fire effect in blender. Other then some touch ups and colour adjusts in photoshop this was all done in blender using compositor glare, blur and dof nodes. Full over at deviantart